Bushido: The Path of Honor
A complete set of adventures creating a full campaign for BUSHIDO. The Path of Honor takes place in Chikugo Province and provides any group of characters with a wide variety of challenges that will require cooperation to achieve their shared goals.
Space Opera: Star Sector Atlas 6
AUSTRALIA’S WILD WEST
A complete guide to Western Australia after the ruin with a full campaign to get characters started in adventuring in this post-holocaust environment. In addition to the basics about the region twenty years after the ruin, you will find:
• A history of the ruin and its effects on Australia
• A detailed look at pre- and post-ruin Australian culture, including history, cuisine, language (with slang terms), laws and customs, popular activities, and much more.
• Forty-four detailed communities with maps, some with pre-ruin photographs.
• Eleven interconnected adventures to begin any campaign.
• Appendices covering technology, weapons, vehicles, and a “catalog of finds.”
Designed by Stephen Dedman. Illustrated by David S. Harmer
Aftermath! Asteroid Cybele: The Fleet
The Third Campaign book in the Aftermath! Cybele series. The Fleet interconnects the continents and provides its own adventure line.
The surviving American government fled to the oceans, and now travels in a massive military/civilian flotilla called “The Fleet”. They try to maintain contact with overseas embassies, and support American citizens overseas where they can. They operate primarily in the Atlantic, commonly trading between Miami and the European continent and sometimes London. The Gamemaster should primarily consider the Fleet to be either a launching point for various adventures around the globe, or as a means of transport between campaign areas.
Written and illustrated by David S. Harmer
Run Away From Zombies – the fun card game for 2-6 players of…Running From Zombies. Designed by a kid – for kids. Designed by Alex Harmer (Age 7). Artwork by Yad Mui Ming.
Now Available as a PDF: Villains and Vigilantes: Project Lawbreaker
A compendium of villains written by Dan Jones, Foster Coker, and Steve Effler, with art by Joe Singleton.
Villains and Vigilantes: Peril in Panama
Space Opera: Star Sector Atlas 7, the Blarad StarKingdom
Written by Glenn Price
Answering the Call
Answering the Call is the second of three parts of the TriskelionGambit and all three will be printed together as their own GIANT. Part three will follow shortly.
Villains and Vigilantes: Home Front
Homefront is a set of four mini-adventures set in North America in 1939 to 1941, prior to the entrance of the United States into World War II. The adventures are designed for player-characters of medium power and fairly small numbers (two to four). In addition to these four adventures is a fifth element called an Integrated Optional Upgrade (IOU).
Written by Darren Tenor
Illustrated by James Bishop
Giant no. 10. Includes Clockworks, Centerville City under Siege, and Department 88.
Villains And Vigilantes ClockWorks
A Villains and Vigilantes Adventure that pits the player-heroes against Shadow, an international criminal organization that is seeking control of what may be alien technology.
Villains Unleashed is both a sourcebook and an adventure book for V&V. The initial pages present two complete themed villain groups (with 12 Characters) and 14 independent villains. The second part of the book is the introductory encounters that lead in to a multi-book adventure campaign. What is the international syndicate known as Triskelion? What are their goals? And how do the seemingly unrelated crimes in the adventure “The Triskelion Gambit” relate to those goals? Read on and discover villains for use in any campaign and the beginning of a complete campaign for any gaming group.
It is 20 years after the Cybele asteroid impacted in the Pacific Ocean. North America is covered in sand. How well will you survive?
A new campaign pack set in America covering Miami, and parts of America for Aftermath!
Miami is struggling to keep going. Gangsters and Casinos rule the streets. The Casinos sponsor an annual race from Miami to Seattle – no rules.
Across America, small commutinies are still alive – some struggling, some thriving. Seattle has been rebuilt as a high-tech Babylon. Can you and your team make it from Miami to Seattle alive?
by David S. Harmer and Eddie Johnson. One of the largest and most detailed Aftermath! Campaign books ever.