A complete guide to Western Australia after the ruin with a full campaign to get characters started in adventuring in this post-holocaust environment. In addition to the basics about the region twenty years after the ruin, you will find:
• A history of the ruin and its effects on Australia
• A detailed look at pre- and post-ruin Australian culture, including history, cuisine, language (with slang terms), laws and customs, popular activities, and much more.
• Forty-four detailed communities with maps, some with pre-ruin photographs.
• Eleven interconnected adventures to begin any campaign.
• Appendices covering technology, weapons, vehicles, and a “catalog of finds.”
Designed by Stephen Dedman. Illustrated by David S. Harmer
The Third Campaign book in the Aftermath! Cybele series. The Fleet interconnects the continents and provides its own adventure line.
The surviving American government fled to the oceans, and now travels in a massive military/civilian flotilla called “The Fleet”. They try to maintain contact with overseas embassies, and support American citizens overseas where they can. They operate primarily in the Atlantic, commonly trading between Miami and the European continent and sometimes London. The Gamemaster should primarily consider the Fleet to be either a launching point for various adventures around the globe, or as a means of transport between campaign areas.
Written and illustrated by David S. Harmer
A new campaign pack set in America covering Miami, and parts of America for Aftermath!
Miami is struggling to keep going. Gangsters and Casinos rule the streets. The Casinos sponsor an annual race from Miami to Seattle – no rules.
Across America, small communities are still alive – some struggling, some thriving. Seattle has been rebuilt as a high-tech Babylon. Can you and your team make it from Miami to Seattle alive?
by David S. Harmer and Eddie Johnson. One of the largest and most detailed Aftermath! Campaign books ever.
By Stephen Dedman.
The Cathedral combines high-concept speculation with fast action and cliffhanger thrills. The Church becomes the predominant government body, and develops its own enforcement arm. Once their best “Cleanser” goes rogue, all Hell breaks loose …